An Iterated Subdivision Algorithm for Procedural Road Plan Generation

نویسندگان

  • Nicholas Rudzicz
  • Clark Verbrugge
چکیده

The generation of detailed virtual environments is an increasingly resource-consuming task for videogame developers. This has encouraged the investigation of procedural techniques for creating content from landscapes to textures to—much more recently—cities and their constituent road-scapes. This paper introduces the Iterated Subdivision algorithm, a straightforward, flexible, and easily customised approach to the generation of road plans for virtual cities. The use of such an algorithm results in a significant savings in terms of developer time and resources—extending the possible scope of games— and furthermore allows rapid prototyping in order to test newly-created game assets.

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تاریخ انتشار 2008